priscilla

See introduction to gin rummy game

priscilla | 04 Децембар, 2009 09:14

In online gin rummy you observe what the opponent is discarding and which of your discarded cards he is drawing.In arranging your melds after knocking, prefer to attach a card to a set of 4 rather than a sequence if it could equally well go with either.  All discarded cards have to be also memorized.This way, you prevent your online opponent from laying off his/her deadwood against it, attaching to your meld.  Based on the above and own hand cards, an inference is made as to the structure of opponent’s hand on the assumption that opponent is trying to make melds as best as he/she can.

Before reaching half-deck, you can retain the high-value potential unmelded combinations (such as Ten plus Queen of Hearts waiting/hoping for in-the-middle Jack of Hearts).

 

It is unadvisable to go all out for gin hand online.However, after reaching half-deck with unfulfilled hopes, it is advisable to discard these cards.  The bonus of 25 is not sufficient to compensate for the times when you should have knocked.Such discarding should be started such that it would not give your online opponent higher chances to form melds and knock in the online multiplayer games.

 

Typical game ends at half-deck to 2/3 of deck, so knockers should not hesitate to do so earlier than that.

If there are unmatched high-value cards in the beginning (with low probability to create melds), it’s not good to discard them before reaching half-deck because they may be of value to your online opponent. 

 

It is generally better to draw a deck card than an upcard because less of your hand will be known to your online opponent.For example, discarding a Queen (10 points) if opponent takes it will potentially organize your online opponent’s meld of 3 Queens – 30 points with 20 points difference.  Also, if you take upcard -–you are taking cards of no use to your online opponent, but drawing from deck you may be preventing him/her going for a gin hand.So such high unmatched cards should be retained before half-deck as ‘stoppers’ – to stop opponent.

 

The best game exception to the above rule is when you need the upcard to convert 2 matching cards into a meld of 3 or more thus eliminating 3 pieces of deadwood including the upcard.If, however, opponent starts discarding cards that would have potentially created melds with your unmatched high-value cards, it may be safe to discard such high unmatched cards before half-deck – not in the very beginning.  It is especially good if it enables you to knock immediately.Continuing the example with one unmatched Queen of Hearts at the the very beginning.

 

When you suspect an imminent knocking from your online opponent (far into the deck > 2/3) it may be worth taking a low upcard and throw any high-value deadwood.Continuing the example with one unmatched Queen of Hearts at the beginning of the game…if we see that the opponent discards one of his Queens, it may be safe to discard ours in the beginning.

 

It is good to retain high-ranking pairs and 2-card sequences acquired early in the online free games in the hope that opponent will discard a matching 3-d.There may be a danger in such discarding, however, for example if opponent discarded the Queen of Spades, and we assume that we can safely discard our lonely Queen of Hearts because he cannot get 3 or more Queens, he may be able to take our Queen of Hearts to use in a meld with King of Hearts & Jack of Hearts – same 30 points gain.  Thus, 3 high-ranking pieces can be potentially eliminated.Early in the game it is advisable to discard a card ranking one or two away (better one away) and in a different suit to the one previously discarded by opponent.  Conversely, it is a good idea to delay discarding high-ranking non-paired unmatched deadwood until later in the online game to prevent the opponent from creating high-ranking melds.Example: opponent discards 9 of Clubs. It is best to discard one of {10 of Diamonds, 8 or 10 of Hearts, 8 or 10 of Spades, etc.}. If no such card is held, next best bet is to discard a card of rank equal to one discarded by opponent.Seven is usually the most valuable card in the deck as far as its ability to form melds – it can extend melds better than any other card. Therefore, one should be careful discarding it too early in the online game since it can help the opponent.

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